Flutter - 原生交互 - 相机Camera - 01

article/2025/6/22 3:51:31

环境

Flutter 3.29

macOS Sequoia 15.4.1

Xcode 16.3

集成

Flutter提供了camera插件来拍照和录视频,它提供了一系列可用的相机,并使用特定的相机展示相机预览、拍照、录视频。

添加依赖

  • camera: 提供使用设备相机模块的工具
  • path_provider: 寻找存储图片的正确路径
  • path: 创建适配任何平台的路径
flutter pub add camera path_provider path

执行完成后iOS工程的GeneratedPluginRegistrant.m文件会自动生成对应的集成代码

#if __has_include(<camera_avfoundation/CameraPlugin.h>)
#import <camera_avfoundation/CameraPlugin.h>
#else
@import camera_avfoundation;
#endif#if __has_include(<path_provider_foundation/PathProviderPlugin.h>)
#import <path_provider_foundation/PathProviderPlugin.h>
#else
@import path_provider_foundation;
#endif
...[CameraPlugin registerWithRegistrar:[registry registrarForPlugin:@"CameraPlugin"]];[PathProviderPlugin registerWithRegistrar:[registry registrarForPlugin:@"PathProviderPlugin"]];

分析

[registry registrarForPlugin:@“CameraPlugin”]

AppDelegate.swfitapplication(_:didFinishLaunchingWithOptions:)中将FlutterAppDelegate的子类AppDelegate对象作为参数传入并调用该方法

GeneratedPluginRegistrant.register(with: self)

源码: FlutterAppDelegate.mm

- (NSObject<FlutterPluginRegistrar>*)registrarForPlugin:(NSString*)pluginKey {/// <1> 获取应用的flutterRootViewController对象FlutterViewController* flutterRootViewController = [self rootFlutterViewController];if (flutterRootViewController) {/// <4> 返回一个FlutterEngine对象return [[flutterRootViewController pluginRegistry] registrarForPlugin:pluginKey];}return nil;
}// Returns the key window's rootViewController, if it's a FlutterViewController.
// Otherwise, returns nil.
- (FlutterViewController*)rootFlutterViewController {///- (FlutterViewController*(^ rootFlutterViewControllerGetter) (void))/// <2> 检查是否有外部注入,有则使用自定义的回调获取FlutterViewController对象if (_rootFlutterViewControllerGetter != nil) {return _rootFlutterViewControllerGetter();}/// <3> 没有则检查window的rootViewController属性,如果是FlutterViewController则返回,否则返回nilUIViewController* rootViewController = _window.rootViewController;if ([rootViewController isKindOfClass:[FlutterViewController class]]) {return (FlutterViewController*)rootViewController;}return nil;
}
[flutterRootViewController pluginRegistry]

第<4>步中的方法调用在 FlutterViewController.mm

///  pluginRegistry方法获得一个遵守FlutterPluginRegistry协议的对象
- (id<FlutterPluginRegistry>)pluginRegistry {return self.engine;
}
.../// engine是FlutterEngine对象
- (void)sharedSetupWithProject:(nullable FlutterDartProject*)projectinitialRoute:(nullable NSString*)initialRoute {
...
engine = [[FlutterEngine alloc] initWithName:@"io.flutter"project:projectallowHeadlessExecution:self.engineAllowHeadlessExecutionrestorationEnabled:self.restorationIdentifier != nil];
...
_engine = engine;
...              - (instancetype)initWithEngine:(FlutterEngine*)enginenibName:(nullable NSString*)nibNamebundle:(nullable NSBundle*)nibBundle {
...
_engine = engine;          

FlutterPluginRegistry协议的继承结构

17485097331657.png

FlutterEngine对象调用registrarForPlugin:方法

源码: FlutterEngine.mm

/// 文件: FlutterEngine.mm
...
/*** All registrars returned from registrarForPlugin:*/
@property(nonatomic, readonly)NSMutableDictionary<NSString*, FlutterEngineRegistrar*>* pluginRegistrars;
...- (id<FlutterPluginRegistrar>)registrarForPlugin:(NSString*)pluginName {/// <5> 检查可变字典中是否已存在插件名的keyid<FlutterPluginRegistrar> registrar = self.pluginRegistrars[pluginName];if (!registrar) {/// <6> 首次注册,生成FlutterEngineRegistrar对象并持有pluginName和弱引用FlutterEngine 对象/// 为什么是弱引用?/// 文件:FlutterViewController.m 强引入了FlutterEngine对象/// @property(nonatomic, readonly) FlutterEngine* engine;FlutterEngineRegistrar* registrarImpl =[[FlutterEngineRegistrar alloc] initWithPlugin:pluginName flutterEngine:self];/// 接收传入的pluginName  + self即FlutterEngine对象/// @interface FlutterEngineRegistrar : NSObject <FlutterPluginRegistrar>/// @property(nonatomic, weak) FlutterEngine* flutterEngine;/// @implementation FlutterEngineRegistrar {///   NSString* _pluginKey;/// }/// 因为FlutterViewController.m 已经强引入了FlutterEngine对象,所以这里的flutterEngine弱引用即可/// @property(nonatomic, readonly) FlutterEngine* engine;/// /// <7> 添加到FlutterEngine对象的可变字典中self.pluginRegistrars[pluginName] = registrarImpl;registrar = registrarImpl;}/// <8> 返回FlutterEngineRegistrar注册对象,其中保存FlutterEngine相关的信息,负责与Flutter的iOS插件交互return registrar;
}
[CameraPlugin registerWithRegistrar:registrar]
/// camera插件的类定义
public final class CameraPlugin: NSObject, FlutterPlugin {
@protocol FlutterPlugin <NSObject, FlutterApplicationLifeCycleDelegate>
@required
+ (void)registerWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar;

Flutter中的iOS插件遵守FlutterPlugin协议且必须实现+registerWithRegistrar:方法

以camera插件为例,CameraPlugin.swift是对外的Swift的接口包装

public static func register(with registrar: FlutterPluginRegistrar) {let instance = CameraPlugin(/// 文件: FlutterEngine.mm/// <9> 从FlutterEngineRegistrar对象中获取纹理的对象/// - (NSObject<FlutterTextureRegistry>*)textures {///   return _flutterEngine.textureRegistry;/// }registry: registrar.textures(),/// Returns a `FlutterBinaryMessenger` for creating Dart/iOS communication/// channels to be used by the plugin./// <10> 从FlutterEngineRegistrar返回Dart与iOS原生消息的对象messenger: registrar.messenger(),globalAPI: FCPCameraGlobalEventApi(binaryMessenger: registrar.messenger()),deviceDiscoverer: FLTDefaultCameraDeviceDiscoverer(),permissionManager: FLTCameraPermissionManager(permissionService: FLTDefaultPermissionService()),deviceFactory: { name in// TODO(RobertOdrowaz) Implement better error handling and remove non-null assertionFLTDefaultCaptureDevice(device: AVCaptureDevice(uniqueID: name)!)},captureSessionFactory: { FLTDefaultCaptureSession(captureSession: AVCaptureSession()) },captureDeviceInputFactory: FLTDefaultCaptureDeviceInputFactory(),captureSessionQueue: DispatchQueue(label: "io.flutter.camera.captureSessionQueue"))/// <11>设置Dart相机API的消息通道SetUpFCPCameraApi(registrar.messenger(), instance)}
registrar.messenger()

从前面可知registrar是一个FlutterEngineRegistrar

/// 文件: FlutterEngine.mm
@implementation FlutterEngineRegistrar {
...
- (NSObject<FlutterBinaryMessenger>*)messenger {/// 返回的是FlutterEngineRegistrar对象绑定的FlutterEngine中的binaryMessenger属性return _flutterEngine.binaryMessenger;
}
...@implementation FlutterEngine {
...
FlutterBinaryMessengerRelay* _binaryMessenger;
.../// FlutterEngine对象中的binaryMessenger属性是FlutterBinaryMessengerRelay对象
/// 且parent属性关联的是FlutterEngine对象
_binaryMessenger = [[FlutterBinaryMessengerRelay alloc] initWithParent:self];
SetUpFCPCameraApi(registrar.messenger(), instance)

代码执行进入文件 message.g.m

void SetUpFCPCameraApiWithSuffix(id<FlutterBinaryMessenger> binaryMessenger,NSObject<FCPCameraApi> *api, NSString *messageChannelSuffix) {messageChannelSuffix = messageChannelSuffix.length > 0? [NSString stringWithFormat:@".%@", messageChannelSuffix]: @"";/// Returns the list of available cameras./// 建立设备的相机可用列表API{FlutterBasicMessageChannel *channel = [[FlutterBasicMessageChannel alloc]initWithName:[NSString stringWithFormat:@"%@%@",@"dev.flutter.pigeon.camera_avfoundation."@"CameraApi.getAvailableCameras",messageChannelSuffix]binaryMessenger:binaryMessengercodec:FCPGetMessagesCodec()];if (api) {NSCAssert([api respondsToSelector:@selector(availableCamerasWithCompletion:)],@"FCPCameraApi api (%@) doesn't respond to @selector(availableCamerasWithCompletion:)",api);[channel setMessageHandler:^(id _Nullable message, FlutterReply callback) {[api availableCamerasWithCompletion:^(NSArray<FCPPlatformCameraDescription *> *_Nullable output,FlutterError *_Nullable error) {callback(wrapResult(output, error));}];}];} else {[channel setMessageHandler:nil];}}.../// 绑定一系列相机操作的API

FlutterBasicMessageChannel类在FlutterChannel.m中,先初始化一个FlutterBasicMessageChannel对象,实现上只是接收外界参数

- (instancetype)initWithName:(NSString*)namebinaryMessenger:(NSObject<FlutterBinaryMessenger>*)messengercodec:(NSObject<FlutterMessageCodec>*)codectaskQueue:(NSObject<FlutterTaskQueue>*)taskQueue {self = [super init];NSAssert(self, @"Super init cannot be nil");_name = [name copy];_messenger = messenger;_codec = codec;_taskQueue = taskQueue;return self;
}
[channel setMessageHandler:^(id _Nullable message, FlutterReply callback) ...];

接着判断入参的api是否不为空,api是生成的CameraPlugin对象,所以不为空,然后消息的回调

- (void)setMessageHandler:(FlutterMessageHandler)handler {/// 未自定义回调时,这里应该是多次调用则清空上一次的,然后再重新创建if (!handler) {if (_connection > 0) {[_messenger cleanUpConnection:_connection];_connection = 0;} else {[_messenger setMessageHandlerOnChannel:_name binaryMessageHandler:nil];}return;}// Grab reference to avoid retain on self.// `self` might be released before the block, so the block needs to retain the codec to// make sure it is not released with `self`/// 从前面的代码可以知道这个self即channel对象只有一个局部对象在持有,所以超过作用域会被回收,所以这里接收到codecNSObject<FlutterMessageCodec>* codec = _codec;FlutterBinaryMessageHandler messageHandler = ^(NSData* message, FlutterBinaryReply callback) {handler([codec decode:message], ^(id reply) {callback([codec encode:reply]);});};_connection = SetMessageHandler(_messenger, _name, messageHandler, _taskQueue);
}
static FlutterBinaryMessengerConnection SetMessageHandler(NSObject<FlutterBinaryMessenger>* messenger,NSString* name,FlutterBinaryMessageHandler handler,NSObject<FlutterTaskQueue>* taskQueue) {/// 是否要在指定的任务队列上执行/// name在这里是 dev.flutter.pigeon.camera_avfoundation.CameraApi.getAvailableCameras.../// handler是设置的回调/// 发送给FlutterBinaryMessengerRelay对象if (taskQueue) {NSCAssert([messenger respondsToSelector:@selector(setMessageHandlerOnChannel:binaryMessageHandler:taskQueue:)],@"");return [messenger setMessageHandlerOnChannel:namebinaryMessageHandler:handlertaskQueue:taskQueue];} else {return [messenger setMessageHandlerOnChannel:name binaryMessageHandler:handler];}
}

进入到FlutterBinaryMessengerRelay对象的setMessageHandlerOnChannel:binaryMessageHandler:taskQueue:

文件: FlutterBinaryMessengerRelay.mm

- (FlutterBinaryMessengerConnection)setMessageHandlerOnChannel:(NSString*)channelbinaryMessageHandler:(FlutterBinaryMessageHandler)handlertaskQueue:(NSObject<FlutterTaskQueue>*)taskQueue {/// parent就是engine对象,因此又回到engine上setMessageHandlerOnChannel:binaryMessageHandler:                                         taskQueue:if (self.parent) {return [self.parent setMessageHandlerOnChannel:channelbinaryMessageHandler:handlertaskQueue:taskQueue];} else {FML_LOG(WARNING) << "Communicating on a dead channel.";return -1;}
}

文件: FlutterEngine.mm

- (FlutterBinaryMessengerConnection)setMessageHandlerOnChannel:(NSString*)channelbinaryMessageHandler:(FlutterBinaryMessageHandler)handlertaskQueue:(NSObject<FlutterTaskQueue>* _Nullable)taskQueue {NSParameterAssert(channel);if (_shell && _shell->IsSetup()) {/// 获取原生平台的线程,并传入channel名,回调,任务队列self.platformView->GetPlatformMessageHandlerIos()->SetMessageHandler(channel.UTF8String,handler, taskQueue);/// std::unique_ptr<flutter::ConnectionCollection> _connections;/// ///  文件:connection_collection.mm///  ConnectionCollection::Connection   ConnectionCollection::AquireConnection(const std::string& name) {///   Connection nextConnection = ++counter_;///   connections_[name] = nextConnection;///   return nextConnection;/// }/// FlutterEngine对象中的连接集合属性,AcquireConnection方法让connections字典中key为channel的计数加1return _connections->AquireConnection(channel.UTF8String);} else {NSAssert(!handler, @"Setting a message handler before the FlutterEngine has been run.");// Setting a handler to nil for a channel that has not yet been set up is a no-op.return flutter::ConnectionCollection::MakeErrorConnection(-1);}
}

文件: platform_view_ios.h

/// 调用GetPlatformMessageHandlerIos即返回platform_message_handler_属性
class PlatformViewIOS final : public PlatformView {
...
std::shared_ptr<PlatformMessageHandlerIos> GetPlatformMessageHandlerIos() const {return platform_message_handler_;}
...

文件: platform_view_ios.mm


PlatformViewIOS::PlatformViewIOS(PlatformView::Delegate& delegate,const std::shared_ptr<IOSContext>& context,__weak FlutterPlatformViewsController* platform_views_controller,const flutter::TaskRunners& task_runners): PlatformView(delegate, task_runners),ios_context_(context),platform_views_controller_(platform_views_controller),accessibility_bridge_([this](bool enabled) { PlatformView::SetSemanticsEnabled(enabled); }),/// 从初始化列表中可以看出platform_message_handler_的值通过GetPlatformTaskRunner获取UI的主线程platform_message_handler_(new PlatformMessageHandlerIos(task_runners.GetPlatformTaskRunner())) {}

到这里Flutter的插件的原生代码部分已经将channel,回调,执行队列(可选)给原生平台的主线程。

获取可用相机列表

/// Dart端调用获取可用摄像头列表
final cameras = await availableCameras();

文件: camera_controller.dart

/// Completes with a list of available cameras.
///
/// May throw a [CameraException].
Future<List<CameraDescription>> availableCameras() async {return CameraPlatform.instance.availableCameras();
}

调用CameraPlatform对象的availableCameras方法

文件: camera_platform.dart

abstract class CameraPlatform extends PlatformInterface {/// Constructs a CameraPlatform.CameraPlatform() : super(token: _token);.../// Completes with a list of available cameras.////// This method returns an empty list when no cameras are available.Future<List<CameraDescription>> availableCameras() {throw UnimplementedError('availableCameras() is not implemented.');}

CameraPlatform是个抽象类,要找具体的实现。找到camera插件的pubspec.yaml

flutter:plugin:implements: cameraplatforms:ios:pluginClass: CameraPlugindartPluginClass: AVFoundationCamera

dartPluginClass: Optional. The Dart class that serves as the entry point for a Flutter plugin. This can be used with the Android, iOS, Linux macOS, and Windows platforms.

因此camera插件dart的入口应该是AVFoundationCamera这个类,它继承了上面的CameraPlatform抽象类

文件: avfoundation_camera.dart

class AVFoundationCamera extends CameraPlatform {/// Creates a new AVFoundation-based [CameraPlatform] implementation instance.AVFoundationCamera({ CameraApi? api}): _hostApi = api ?? CameraApi();...Future<List<CameraDescription>> availableCameras() async {try {return (await _hostApi.getAvailableCameras()).map(cameraDescriptionFromPlatform).toList();} on PlatformException catch (e) {throw CameraException(e.code, e.message);}}

从上面代码可知实际调用的是_hostApigetAvailableCameras方法

Future<List<PlatformCameraDescription>> getAvailableCameras() async {/// 前面建立channel时已经传入了,这样原生执行完相关方法后能通过channel调用对应的回调final String pigeonVar_channelName ='dev.flutter.pigeon.camera_avfoundation.CameraApi.getAvailableCameras$pigeonVar_messageChannelSuffix';/// A named channel for communicating with platform plugins using asynchronous message passing./// 创建异步消息final BasicMessageChannel<Object?> pigeonVar_channel =BasicMessageChannel<Object?>(pigeonVar_channelName,pigeonChannelCodec,binaryMessenger: pigeonVar_binaryMessenger,);/// 阻塞**发送消息**final List<Object?>? pigeonVar_replyList =await pigeonVar_channel.send(null) as List<Object?>?;/// 消息为空抛异常if (pigeonVar_replyList == null) {throw _createConnectionError(pigeonVar_channelName);} else if (pigeonVar_replyList.length > 1) {throw PlatformException(code: pigeonVar_replyList[0]! as String,message: pigeonVar_replyList[1] as String?,details: pigeonVar_replyList[2],);} else if (pigeonVar_replyList[0] == null) {throw PlatformException(code: 'null-error',message: 'Host platform returned null value for non-null return value.',);} else {/// 得到可用列表转换为Flutter上的摄像头描述的对象return (pigeonVar_replyList[0] as List<Object?>?)!.cast<PlatformCameraDescription>();}}
await pigeonVar_channel.send(null) as List<Object?>?;
/// Sends the specified [message] to the platform plugins on this channel.////// Returns a [Future] which completes to the received response, which may/// be null.Future<T?> send(T message) async {/// 调用binaryMessenger对象编码发送消息 && 得到返回后再解码return codec.decodeMessage(await binaryMessenger.send(name, codec.encodeMessage(message)));}

Flutter Dart端发送指定channel消息 && 调用原来添加的回调走到Flutter原生插件部分这里,比如当前走到获取可用摄像头的回调

...
[api availableCamerasWithCompletion:^(NSArray<FCPPlatformCameraDescription *> *_Nullable output,FlutterError *_Nullable error) {callback(wrapResult(output, error));}];

即调用api(CameraPlugin)的availableCamerasWithCompletion:方法

extension CameraPlugin: FCPCameraApi {public func availableCameras(completion: @escaping ([FCPPlatformCameraDescription]?, FlutterError?) -> Void) {captureSessionQueue.async { [weak self] inguard let strongSelf = self else { return }var discoveryDevices: [AVCaptureDevice.DeviceType] = [.builtInWideAngleCamera,.builtInTelephotoCamera,].../// 前置,后置等摄像头,然后统一添加到reply这个数组对象for device in devices {var lensFacing: FCPPlatformCameraLensDirectionswitch device.position {case .back:lensFacing = .backcase .front:lensFacing = .frontcase .unspecified:...}reply.append(cameraDescription)}/// 最后执行callback(wrapResult(output, error));/// 获取成功后,Flutter的Dart部分可以获取到可用的摄像头列表completion(reply, nil)
}

总结

17486664768352.jpg

  1. 原生插件将方法的channel(约定的字符串),回调设置给Flutter原生平台代码(C++ && OC)
  2. Flutter的Dart层发送消息并传递channel,Flutter根据channel找到设置的回调(Dart -> C++ && OC),然后执行原生插件提供的方法(C++ && OC)
  3. 获取执行结果并返回给Flutter的原生平台代码(C++ && OC),再发送给Dart代码(C++ && OC -> Dart)

参考

  1. camera
  2. 使用 Camera 插件实现拍照功能
  3. do-not-use-buildcontexts-across-async-gaps
  4. Flutter pubspec options
  5. 一张图理解Flutter中Dart与原生环境通信

http://www.hkcw.cn/article/AMBDBYMypX.shtml

相关文章

HackMyVM-Art

信息搜集 主机发现 ┌──(kali㉿kali)-[~] └─$ nmap -sn 192.168.43.0/24 Starting Nmap 7.95 ( https://nmap.org ) at 2025-05-31 03:00 EDT Nmap scan report for 192.168.43.1 Host is up (0.0047s latency). MAC Address: C6:45:66:05:91:88 (Unknown) Nmap scan rep…

第304个Vulnhub靶场演练攻略:digital world.local:FALL

digital world.local&#xff1a;FALL Vulnhub 演练 FALL (digitalworld.local: FALL) 是 Donavan 为 Vulnhub 打造的一款中型机器。这款实验室非常适合经验丰富的 CTF 玩家&#xff0c;他们希望在这类环境中检验自己的技能。那么&#xff0c;让我们开始吧&#xff0c;看看如何…

使用 HTML + JavaScript 在高德地图上实现物流轨迹跟踪系统

在电商行业蓬勃发展的今天&#xff0c;物流信息查询已成为人们日常生活中的重要需求。本文将详细介绍如何基于高德地图 API 利用 HTML JavaScript 实现物流轨迹跟踪系统的开发。 效果演示 项目概述 本项目主要包含以下核心功能&#xff1a; 地图初始化与展示运单号查询功能…

HTML Day04

Day04 0.引言1. HTML字符实体2. HTML表单2.1 表单标签2.2 表单示例 3. HTML框架4. HTML颜色4.1 16进制表示法4.2 rgba表示法4.3 名称表达法 5. HTML脚本 0.引言 刚刚回顾了前面几篇博客&#xff0c;感觉写的内容倒是很详细&#xff0c;每个知识点都做了说明。但是感觉在知识组织…

命令行式本地与服务器互传文件

文章目录 1. 背景2. 传输方式2.1 SCP 协议传输2.2 SFTP 协议传输 命令行式本地与服务器互传文件 1. 背景 多设备协同工作中&#xff0c;因操作系统的不同&#xff0c;我们经常需要将另外一个系统中的文件传输到本地PC进行浏览、编译。多设备文件互传&#xff0c;在嵌入式开发中…

进程间通信III·System V 系列(linux)

目录 为什么有system V 共享内存 原理 操作 shmget 创建共享内存 shmctl 控制共享内存 shmat 挂接共享内存到进程的虚拟地址空间中 shmdt 将共享内存去关联 特点 模拟练习 Makefile client.cpp server.cpp main.hpp 小知识 为什么有system V linux是一种类unix系…

Kafka 如何保证顺序消费

在消息队列的应用场景中&#xff0c;保证消息的顺序消费对于一些业务至关重要&#xff0c;例如金融交易中的订单处理、电商系统的库存变更等。Kafka 作为高性能的分布式消息队列系统&#xff0c;通过巧妙的设计和配置&#xff0c;能够实现消息的顺序消费。接下来&#xff0c;我…

数据结构:栈(Stack)和堆(Heap)

目录 内存&#xff08;Memory&#xff09;基础 程序是如何利用主存的&#xff1f; &#x1f3af; 静态内存分配 vs 动态内存分配 栈&#xff08;stack&#xff09; 程序执行过程与栈帧变化 堆&#xff08;Heap&#xff09; 程序运行时的主存布局 内存&#xff08;Memo…

数字权限管理(DRM):保护数字内容安全的小卫士

《数字权限管理&#xff08;DRM&#xff09;&#xff1a;保护数字内容安全的小卫士》 在当今数字化飞速发展的时代&#xff0c;我们每天都在和各种各样的数字内容打交道&#xff0c;像电子书、音乐、电影、软件等等。然而&#xff0c;这些数字内容的版权保护和访问控制也成为了…

进程同步:生产者-消费者 题目

正确答案&#xff1a; 问题类型&#xff1a; 经典生产者 - 消费者问题 同时涉及同步和互斥。 同步&#xff1a;生产者与消费者通过信号量协调生产 / 消费节奏&#xff08;如缓冲区满时生产者等待&#xff0c;空时消费者等待&#xff09;。互斥&#xff1a;对共享缓冲区的访问需…

【第三十八周】BLIP-2:一种高效的视觉语言预训练框架

BLIP-2 摘要Abstract文章信息引言方法模型结构Stage1:表征学习Stage2:生成学习模型预训练 实验结果总结 摘要 本篇博客介绍了BLIP-2 &#xff0c;这是一种面向通用多模态任务的高效视觉语言预训练框架&#xff0c;其核心思想是在冻结大语言模型的前提下&#xff0c;通过引入一…

算法打卡12天

19.链表相交 &#xff08;力扣面试题 02.07. 链表相交&#xff09; 给你两个单链表的头节点 headA 和 headB &#xff0c;请你找出并返回两个单链表相交的起始节点。如果两个链表没有交点&#xff0c;返回 null 。 图示两个链表在节点 c1 开始相交**&#xff1a;** 题目数据…

Redis最佳实践——安全与稳定性保障之连接池管理详解

Redis 在电商应用的连接池管理全面详解 一、连接池核心原理与架构 1. 连接池工作模型 #mermaid-svg-G7I3ukCljlJZAXaA {font-family:"trebuchet ms",verdana,arial,sans-serif;font-size:16px;fill:#333;}#mermaid-svg-G7I3ukCljlJZAXaA .error-icon{fill:#552222;}…

无人机+AI视频联网:精准狙击,让‘罪恶之花’无处藏身

引言&#xff1a;禁毒攻坚战&#xff0c;科技是关键 今天是2025年5&#xff0c;正值罂粟等毒株生长关键期。传统人工巡查耗时长、盲区多&#xff0c;而无人机巡检视频AI分析的智慧禁毒方案&#xff0c;正以“高空鹰眼地面AI”的立体化监控网络&#xff0c;实现毒株种植的早发现…

以太网原理与开发802.3

W5500以太网搭建 官方移植库W5500 下载地址:GitCode - 全球开发者的开源社区,开源代码托管平台目录结构Ethernet以太网移植文件文件wizchip_conf 配置 芯片型号 工作模式 wizchip_conf.c配置 临界区片选SPI收发字节配置 自定义注册SPI // 自定义注册SPI相关回调函数 void use…

day5 cpp:,对象的组织(const对象),

1.对象的组织(类比内置类型) const对象 const对象只能调用const成员函数和数据成员&#xff0c;除了四大金刚 若成员函数没有加const(void print() const{}),即便里面没有_ix100修改值&#xff0c;也不能pt2.print()访问&#xff0c;因为是const Point pt2(3,5)--->对象不…

C语言进阶--动态内存管理

学习数据结构重要的三个部分&#xff1a;指针、结构体、动态内存管理&#xff08;malloc、calloc、realloc、free&#xff09;。 1.为什么存在动态内存分配&#xff1f; 1.空间开辟大小是固定的&#xff1b; 2.数组在声明时&#xff0c;必须指定数组的长度&#xff0c;它所需…

Excel如何去除公式保留数值

我们有时候使用Excel在修改一部分数值的时候会导致和该数值相关的通过公式进行计算的数值发生变化&#xff0c;但有时我们不想改变这些数值&#xff0c;同样的有时我们在移动一些数值的时候会导致通过这些数值计算的数值变为#!VALUE&#xff0c;这是我们不想发生的&#xff0c;…

C++学习-入门到精通【11】输入/输出流的深入剖析

C学习-入门到精通【11】输入/输出流的深入剖析 目录 C学习-入门到精通【11】输入/输出流的深入剖析一、流1.传统流和标准流2.iostream库的头文件3.输入/输出流的类的对象 二、输出流1.char* 变量的输出2.使用成员函数put进行字符输出 三、输入流1.get和getline成员函数2.istrea…

一周学会Pandas2之Python数据处理与分析-数据重塑与透视-melt() - 融化 / 逆透视 (宽 -> 长)

锋哥原创的Pandas2 Python数据处理与分析 视频教程&#xff1a; 2025版 Pandas2 Python数据处理与分析 视频教程(无废话版) 玩命更新中~_哔哩哔哩_bilibili melt() 是 pandas 中用于数据重塑的核心方法之一&#xff0c;它可以将 宽格式数据 转换为 长格式数据&#xff0c;特…